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		<title>Lumous - GFXartist.com</title>
		<link>http://lumous.gfxartist.com/profile</link>
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		<copyright>Copyright 2000-2008 GFXartist network / Brothersinart</copyright> 
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		<pubDate>Thu, 28 Aug 2008 04:11:53 EST</pubDate>
<item>
<title>Artwork: Industrial &#039;bot</title>
<author>Lumous</author>
<category>3D Modelling / Technology</category>
<description>My piece for r4z0r&#039;s Industrial pack.  
 
The idea was to make a presentation from revolutionary industrial robot that uses magnetic rotation wheel and laser cutting unit. 
 
Modelled with bryce 5, post work done with psp.</description>

<link>http://lumous.gfxartist.com/artworks/85103</link>
</item>
<item>
<title>Artwork: Under surface</title>
<author>Lumous</author>
<category>3D Modelling / Abstract</category>
<description>&amp;quot;Under surface&amp;quot; shows the moment just before something is coming thru surface. Something that is still bubbling underneath... 
 
Bryce 5 and PSP 7, my dear old tools</description>

<link>http://lumous.gfxartist.com/artworks/84191</link>
</item>
<item>
<title>Artwork: Robotics Concept</title>
<author>Lumous</author>
<category>3D Modelling / Vehicle</category>
<description>Titanium chassis and optic ball as a core. Some tanks to store fuel/etc. There is four leg pairs, so actually there is 8 legs. Four shields/doors to protect optic core. 
 
Bryce 5 modelling and rendering. </description>

<link>http://lumous.gfxartist.com/artworks/49123</link>
</item>
<item>
<title>Artwork: Equilibrium</title>
<author>Lumous</author>
<category>3D Modelling / Abstract</category>
<description>My abstract work to  www.amp3d.net  Genesis pack. 
 
Very simple Bryce render and airbrushing + other 2D elements done with Psp.</description>

<link>http://lumous.gfxartist.com/artworks/44667</link>
</item>
<item>
<title>Artwork: Spideria MK 2</title>
<author>Lumous</author>
<category>3D Modelling / Vehicle</category>
<description>Some of you may remember the first Spideria bug...well, here is the MK 2 version. First one was technically too simple. 
 
MK 2 version is more flexible and I believe that it could really move &amp;quot;in real life&amp;quot;. Bug shape is pretty close to Minority Report movie bugs but little...</description>

<link>http://lumous.gfxartist.com/artworks/40816</link>
</item>
<item>
<title>Artwork: Mechabug Spideria</title>
<author>Lumous</author>
<category>3D Modelling / Vehicle</category>
<description>Well, like I said earlier, I try to stay away from abstract graphic and do more modelling works. I&#039;m still waiting my Cinema 4D but before that I try to model with Bryce 5. 
 
So here is my latest modelling work, Mechabug Spideria. Full version is 1600*1200 wallpaper version   
</description>

<link>http://lumous.gfxartist.com/artworks/39299</link>
</item>
<item>
<title>Artwork: Essence</title>
<author>Lumous</author>
<category>3D Modelling / Abstract</category>
<description>I tried to airbrush a realistic lightning  
in my last abstract piece Focus Indus.  
 
Well, now I tried a bit more. Work is  
still abstract but I hope that the  
lightning is more realistic now.</description>

<link>http://lumous.gfxartist.com/artworks/38142</link>
</item>
<item>
<title>Artwork: Focus Indus</title>
<author>Lumous</author>
<category>3D Modelling / Abstract</category>
<description>I tried to create a realistic looking lightning to abstract piece. I think there is missing some important but can&#039;t figure out what. 
 
Well, i need to study more  </description>

<link>http://lumous.gfxartist.com/artworks/37099</link>
</item>
<item>
<title>Artwork: Primus Sinah</title>
<author>Lumous</author>
<category>3D Modelling / Abstract</category>
<description>My computer isn&#039;t working properly so i used my old render again. but i quess this is pretty much different than my D E P T H renders.  
 
And actually, this is the first time when i do the airbrush work with ps7, normally i use psp 7.</description>

<link>http://lumous.gfxartist.com/artworks/26322</link>
</item>
<item>
<title>Artwork: D E P T H</title>
<author>Lumous</author>
<category>3D Modelling / Abstract</category>
<description>&amp;quot;Old&amp;quot; bryce abstract style but first try for me. 
 
Tools: bryce 5 and psp 7.</description>

<link>http://lumous.gfxartist.com/artworks/25607</link>
</item>
<item>
<title>Artwork: H E L I X I A</title>
<author>Lumous</author>
<category>Design / Wallpaper</category>
<description>Background picture is made with bryce 5  ...lightning and 2D with PSP 7.</description>

<link>http://lumous.gfxartist.com/artworks/19450</link>
</item>
<item>
<title>Artwork: Abstraction</title>
<author>Lumous</author>
<category>3D Modelling / Abstract</category>
<description>Abstraction...my vision. 
 
Bryce 5 render.</description>

<link>http://lumous.gfxartist.com/artworks/19235</link>
</item>
<item>
<title>Artwork: Noughts and Crosses 2K</title>
<author>Lumous</author>
<category>3D Modelling / Uncategorized</category>
<description>This is a board version from old game. I just redesigned it a bit. 
Rendered with Bryce 5. 
</description>

<link>http://lumous.gfxartist.com/artworks/17659</link>
</item>
<item>
<title>Artwork: k u b i s m</title>
<author>Lumous</author>
<category>3D Modelling / Abstract</category>
<description>I quess those cubes are pretty old and used theme/idea but I wanted to make my version with bryce. 
  
Cubes rendered with bryce 5, image adjusting + typos with PSP 8</description>

<link>http://lumous.gfxartist.com/artworks/16290</link>
</item>
<item>
<title>Artwork: Glassworks series: 4</title>
<author>Lumous</author>
<category>3D Modelling / Abstract</category>
<description>After this picture, my glassworks series is ready. Glassworks series: number 4. 
 
Bryce 5 and Psp 7. 
</description>

<link>http://lumous.gfxartist.com/artworks/15719</link>
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